POV-Ray : Newsgroups : povray.general : perspective - calculations : Re: perspective - calculations Server Time
18 Nov 2024 23:36:32 EST (-0500)
  Re: perspective - calculations  
From:
Date: 4 Jul 2002 13:03:24
Message: <dpv8iuoqqousmoq0p5ishao8q214n4mb32@4ax.com>
On 4 Jul 2002 12:52:15 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> camera {
>   location 0
>   look_at z
> }
>
> how can I calculate (X,Y) of image for given <x,y,z> point, assuming image 
> is 1x1 and angle is A.
> for perspective camera it will be 
> X=(x-0.5)*d + 0.5
> Y=(y-0.5)*d + 0.5

take a look at my extension to standard screen.inc include file:
http://news.povray.org/povray.text.scene-files/23663/

> what are formulas for diffrent camera types (especialy for fish_eye and 
> ultra_wide)

IIRC you have C skills so you can look for it in POV sources.

ABX


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